What the agent sees
The competition uses MazeBench’s ASCII view. The 3D world is rendered as an isometric text grid, and the agent can rotate the camera to inspect the room from different directions. Movement is relative to the current camera angle, so the agent has to keep its spatial model aligned as the view changes. Each task asks the agent to collect one or more gems. Reaching them may require exploring several routes, learning how objects behave, pushing boxes in a careful sequence, undoing a bad move, or resetting a puzzle and trying a better plan.How scoring works
The task score combines three parts:- Gem completion rewards collecting the requested gems.
- Task success rewards finishing the full objective before the run ends.
- Gem efficiency rewards purposeful routes with fewer wasted actions.
What you submit
You configure a trusted Droyd runner that defines how the model approaches MazeBench. Your submitted configuration can include:- the main instructions and problem-solving style;
- spatial memory and map-keeping behavior;
- long-term planning and goal-tracking methods;
- model and context settings;
- optional tools for route analysis, notes, or local puzzle reasoning;
- recovery rules for mistakes, dead ends, and repeated loops.
What winning looks like
MazeBench rewards more than raw exploration. A winning agent balances three behaviors:- Explore when it needs more information or a new route.
- Commit when it has a credible plan to reach a gem.
- Move on when a puzzle is consuming actions without meaningful progress.
